
Understanding Output Primitives
Authored by Ms. Sci
English
Professional Development
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10 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What are the basic output primitives in computer graphics?
Circles, Rectangles, Ellipses
Vertices, Edges, Surfaces
Textures, Colors, Shaders
Points, Lines, Polygons
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Explain the purpose of line-drawing algorithms.
The purpose of line-drawing algorithms is to efficiently render straight lines on raster displays by determining which pixels to illuminate.
To enhance the color depth of images on displays.
To create complex shapes by combining multiple lines.
To convert vector graphics into bitmap images.
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is a frame buffer and its role in graphics rendering?
A frame buffer is a memory area that stores pixel data for rendering images in graphics.
A frame buffer is a type of graphics card.
A frame buffer is a display device that shows images.
A frame buffer is used for audio processing.
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Describe the line function in the context of output primitives.
The line function creates curves between points in computer graphics.
The line function generates straight lines between specified points in computer graphics.
The line function generates 3D models from 2D images.
The line function is used to fill shapes with color in graphics.
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What algorithms are commonly used for circle generation?
Bresenham's Circle Algorithm, Midpoint Circle Algorithm, Trigonometric Circle Algorithm
Linear Circle Algorithm
DDA Circle Algorithm
Random Point Circle Algorithm
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How do ellipse-generating algorithms differ from circle-generating algorithms?
Ellipse-generating algorithms handle varying axes and require more complex calculations, while circle-generating algorithms use a constant radius for simpler calculations.
Circle-generating algorithms can handle varying radii and complex shapes.
Ellipse-generating algorithms are simpler and faster than circle-generating algorithms.
Ellipse-generating algorithms only create perfect circles.
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
List and explain the attributes of lines in graphics.
speed, direction, frequency, amplitude
The attributes of lines in graphics include color, width, style, opacity, cap, join, dash array, and start and end points.
shape, volume, mass, temperature
length, texture, pattern, brightness
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