DGBL

DGBL

Professional Development

10 Qs

quiz-placeholder

Similar activities

21st Century Learning

21st Century Learning

Professional Development

11 Qs

Quiz day 2

Quiz day 2

1st - 3rd Grade

10 Qs

POLIDIGIARTS2021 Pre-Test

POLIDIGIARTS2021 Pre-Test

Professional Development

10 Qs

Behavioral Test

Behavioral Test

Professional Development

10 Qs

Environmental Management

Environmental Management

1st - 12th Grade

10 Qs

PEMBELAJARAN 1 DAN 2 TEMA 2

PEMBELAJARAN 1 DAN 2 TEMA 2

4th Grade

15 Qs

PDP Seminar Day 1

PDP Seminar Day 1

Professional Development

10 Qs

ADC , DAC

ADC , DAC

University

10 Qs

DGBL

DGBL

Assessment

Quiz

Professional Development

Professional Development

Easy

Created by

WANNURSYAHIRAH Moe

Used 1+ times

FREE Resource

10 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What does DGBL stand for?

Digital Game-Based Learning

Direct Guided-Based Learning

Dynamic Game-Based Learning

Digital Growth-Based Learning

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is Digital Game-Based Learning (DGBL)?

A method where educators use traditional textbooks to teach students about digital games.

A technique where students learn through face-to-face discussions without the use of technology.

A learning approach where educators use the entertaining power of digital games for educational purposes.

A platform that allows students to create their own video games without any educational objectives.

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which of the following are NOT the examples of DGBL platforms?

Kahoot!

Duolingo

Zoom

Minecraft: Education Edition

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which tools are used for gamified quizzes in classrooms?​

Quizizz

Classcraft

Zearn

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which of these DGBL tools are primarily used for learning languages?

Duolingo

Scratch

BrainPOP's GameUp

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which DGBL tools are specifically designed for learning math?

Prodigy Math Game

Kahoot!

Google Classroom

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which of the following is a key benefit of Digital Game-Based Learning (DGBL)?

Reduces interaction between students

Increases student engagement and motivation

Limits creativity and problem-solving

Focuses on rote memorization

Create a free account and access millions of resources

Create resources

Host any resource

Get auto-graded reports

Google

Continue with Google

Email

Continue with Email

Classlink

Continue with Classlink

Clever

Continue with Clever

or continue with

Microsoft

Microsoft

Apple

Apple

Others

Others

By signing up, you agree to our Terms of Service & Privacy Policy

Already have an account?

Discover more resources for Professional Development