
Basics of GDevelop (Part 1)
Authored by Jed Tresmanio
Computers
8th Grade
Used 2+ times

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20 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What type of engine is GDevelop?
A no code game engine
A coding engine
A 3D game engine
A virtual reality engine
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which behavior is added to the player object to enable movement?
Jump behavior
Platform behavior
Physics behavior
Top-down behavior
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What can be found in the GDevelop asset store?
Only paid assets
Only free assets
No assets available
Both free and paid assets
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How does GDevelop allow for the camera to follow the player?
By setting an event in the event sheet
By changing the camera's resolution
By manually adjusting the camera
By adding an animation
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the purpose of behaviors in GDevelop?
To add complex coding
To provide pre-packaged game logic
To create 3D graphics
To change the game's resolution
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What can you do with your game after creating it in GDevelop?
You can only play it yourself
You cannot share the game at all
You can publish and share it easily
You must pay to share your game
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the main difference between a scene object and a global object?
Global objects do not exist in any scenes.
Global objects are limited to one scene.
Scene objects are limited to one scene.
Scene objects are visible in multiple scenes.
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