What is P5.js primarily used for?

Exploring P5 Programming

Quiz
•
Others
•
9th - 12th Grade
•
Hard
Elida Fachriyati
FREE Resource
11 questions
Show all answers
1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Developing server-side scripts
Creating visual art and interactive graphics in web browsers.
Building mobile applications
Creating database management systems
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How do you create a canvas in P5.js?
Use 'drawCanvas(width, height);' in the 'setup' function.
Use 'createCanvas(width, height);' in the 'setup' function.
Invoke 'createScreen(width, height);' in the 'draw' function.
Call 'initializeCanvas(width, height);' before 'setup();'
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What function is used to draw shapes in P5.js?
createCircle()
rect(), ellipse(), line()
paintRectangle()
drawShape()
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Explain the purpose of the setup() function in P5.js.
The setup() function handles user input events.
The setup() function is for saving the sketch as an image.
The setup() function initializes the sketch and prepares the environment.
The setup() function is used to draw shapes on the canvas.
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the difference between fill() and stroke() in P5.js?
fill() applies to images; stroke() applies to text.
fill() sets the interior color of shapes; stroke() sets the outline color of shapes.
fill() sets the outline color of shapes; stroke() sets the interior color of shapes.
fill() is used for text color; stroke() is used for background color.
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How can you load an image in P5.js?
Use createImage() in setup() to load an image.
Call loadImage() directly in draw() to display an image.
Use loadImage() in setup() and draw() in preload() to load an image.
Use loadImage() in preload() and image() in draw() to load and display an image.
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the role of the draw() function in P5.js?
The draw() function continuously executes the lines of code contained inside its block until the program is stopped.
The draw() function handles user input events in P5.js.
The draw() function is only called once at the beginning of the program.
The draw() function is used to define global variables in P5.js.
Create a free account and access millions of resources
Similar Resources on Quizizz
10 questions
Lego Leg Building Quiz

Quiz
•
12th Grade
10 questions
Exploring Quadratic Functions

Quiz
•
10th Grade
10 questions
Pendidikan Pancasila Kelas XI

Quiz
•
11th Grade
10 questions
ทดสอบหลังเรียนครั้งที่1

Quiz
•
10th Grade
10 questions
Gen Math

Quiz
•
11th Grade
15 questions
Cell Biology I

Quiz
•
10th Grade
10 questions
Quadratic Functions P1

Quiz
•
9th Grade
10 questions
Quadratic Equations Quiz

Quiz
•
10th Grade
Popular Resources on Quizizz
15 questions
Multiplication Facts

Quiz
•
4th Grade
20 questions
Math Review - Grade 6

Quiz
•
6th Grade
20 questions
math review

Quiz
•
4th Grade
5 questions
capitalization in sentences

Quiz
•
5th - 8th Grade
10 questions
Juneteenth History and Significance

Interactive video
•
5th - 8th Grade
15 questions
Adding and Subtracting Fractions

Quiz
•
5th Grade
10 questions
R2H Day One Internship Expectation Review Guidelines

Quiz
•
Professional Development
12 questions
Dividing Fractions

Quiz
•
6th Grade
Discover more resources for Others
25 questions
Spanish preterite verbs (irregular/changed)

Quiz
•
9th - 10th Grade
10 questions
Identify Slope and y-intercept (from equation)

Quiz
•
8th - 9th Grade
10 questions
Juneteenth: History and Significance

Interactive video
•
7th - 12th Grade
8 questions
"Keeping the City of Venice Afloat" - STAAR Bootcamp, Day 1

Quiz
•
9th - 12th Grade
26 questions
June 19th

Quiz
•
4th - 9th Grade
20 questions
Distance, Midpoint, and Slope

Quiz
•
10th Grade
20 questions
Figurative Language Review

Quiz
•
10th Grade
27 questions
STAAR English 1 Review

Quiz
•
9th Grade