
Zainuddin et al. (2020) Reading Quiz
Authored by Martin Chiang
Other
Professional Development
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12 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which game element was reported as the third most engaging gamification method in the study by Chang and Wei (2016)?
Trophies
Points
Leaderboards
Badges
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
According to the text, what is believed to be effective in enhancing students' motivation and improving their learning experience?
Traditional teaching methods
Physical rewards
Gamification components
Group projects
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What type of motivation do critics argue is created by earning badges and gaining a top position on a leaderboard?
Intrinsic motivation
Extrinsic motivation
Academic motivation
Social motivation
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which of the following is NOT one of the four types of extrinsic motivation outlined by Deci and Ryan (2002)?
Intrinsic
External
Identified
Introjected
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the relationship between engagement and a student's academic performance according to Coffman (2013)?
No correlation
Positive correlation
Negative correlation
Inverse correlation
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Summary game mechanics most commonly used in education.
Trophies
Progress bars
Rankings
Points
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is one of the key findings regarding learning engagement and motivation in gamification research?
Gamification has no impact on students' engagement.
Gamification only improves cognitive engagement.
Gamification decreases students' intrinsic motivation.
Gamification instruction had positive effects on students' engagement in terms of behavior, emotion, and cognition.
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