
Demo Quiz
Authored by Panna Gandhi
Professional Development
Professional Development
Used 1+ times

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7 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
During a school project, Aanya and Krish decided to use Blended Learning. What is Blended Learning?
A method where students learn only through online resources.
A combination of online and face-to-face learning.
Learning through traditional classroom methods only.
Learning through self-study without any teacher intervention.
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Divya and Ishika are discussing different teaching methods. Which of the following is a key feature of a Flipped Classroom?
Students watch lectures at home and do homework in class.
Teachers deliver lectures in class and assign homework to be done at home.
Students learn through group projects only.
Learning is entirely self-paced without any teacher guidance.
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Akhil and Alisha are working on a group project and need to create an interactive presentation. Which EdTech tool should they use?
Google Docs
Prezi
Microsoft Excel
Slack
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
During a classroom activity, Arjun and Dia are discussing ways to make learning more engaging. What is Gamification in education?
Using games to replace traditional teaching methods.
Incorporating game elements into educational activities.
Allowing students to play video games during class.
Teaching students how to design video games.
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
In a Flipped Classroom, what is the primary role of the teacher during class time with students like Vanya, Akhil, and Asher?
Delivering lectures.
Facilitating discussions and activities.
Grading assignments.
Monitoring students' online activities.
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Akhil and Kiara are organizing a virtual quiz competition. Which EdTech tool is best suited for creating and sharing quizzes?
Google Slides
Kahoot!
Trello
Zoom
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
During a classroom activity, Tisha and Shaan noticed that using game-like elements in their lessons made the sessions more enjoyable. What is the main benefit of Gamification in education?
It makes learning more competitive.
It increases student engagement and motivation.
It reduces the need for teachers.
It focuses solely on academic performance.
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