
“Simulation Software, Instructional Games, and Problem-Solving S
Authored by Regidor Carale
Instructional Technology
University
Used 3+ times

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10 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which of the following best describes problem-solving software?
Software designed to create problems for students
Software that assists students in solving complex problems
Software that generates solutions automatically
Software that teaches theoretical problem-solving techniques
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the primary goal of problem-solving software in education?
To replace teachers in the classroom
To make students dependent on technology for learning
To develop students' critical thinking and analytical skills
To minimize students' engagement in the learning process
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which feature is commonly found in problem-solving software?
Pre-recorded lectures
Step-by-step guidance
Multiple-choice quizzes
Interactive storytelling
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How does problem-solving software benefit classroom instruction?
By eliminating the need for teacher intervention
By limiting students' access to resources
By discouraging collaboration among students
By providing personalized learning experiences
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Instructional games should highlight positive messages rather than war and violence among people of different nationalities, beliefs, and cultures. What kind of way is this in selecting suitable instructional games?
Social, Societal, and Cultural
Appealing Formats and Activities
Physical Dexterity is Reasonable
Instructional Value
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Theses are some benefits of Instructive Games, except:
Assist teachers to get students to focus on the topic.
Make learning more engaging and motivating. (Ash, 2011; Corbett, 2010; Squire 2005)
Retention of information is longer.
Traditional instruction is more interesting than instructional games. (Randal et al., 1992)
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
This is one of the limitation and problems in doing Instructional Games such that some students have difficulty in transferring the skills learned through games to real life situation.
Classroom Barriers
Confusion of Game Rules and Real-Life Rules
Learning versus Having Fun
Inefficient Learning
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