What are the three authoring metaphors discussed in the text?

Multimedia Chapter 7

Quiz
•
Computers
•
1st Grade
•
Hard
Wei Xiang Zhong
FREE Resource
76 questions
Show all answers
1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Star, Moon, Sun
Book, Pen, Paper
Circle, Square, Triangle
Card, Icon, Timeline
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the purpose of a prototype in multimedia development?
To identify the audience, define the project goal, and estimate the cost
To complete the project, create release notes, and package the materials
To create media elements, design the interface, and integrate elements into the application
To refine the definition of the product, test proposed features, and guide further work of team members
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the role of a Project Manager in a development team?
Responsible for delivering the product with promised features, on time, and on budget
Responsible for computer code that unites the media elements and provides the product's functionality
Responsible for creating original text for the project and providing written requirements
Responsible for preparing individual elements in a multimedia application
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which authoring application metaphor is best used when animation or video is central to the application?
Icon
Card
Flowline
Timeline
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the purpose of a flowline in icon metaphors?
To define media and forms of interactivity as objects in a structural framework
To organize media and interactivity as a sequence of frames
To create the application structure and visualize the relationships between components
To organize elements as pages of a book or a stack of cards
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the advantage of remote delivery of a multimedia project?
Project does not require constant connection to a network and developer can incorporate larger data files
Content revisions are managed by server database and wide market access
Version control and critical updates are user dependent and inability to track demographics and patterns of use
Developer can track users and determine patterns of usage and platform dependency
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the purpose of a storyboard in multimedia development?
Preview the project as it will appear in the final product and test the components of the screen displays
Communicate with the client during the definition stage and communicate project goals to the development team
Create and edit content for the project and establish navigation structures
Identify the audience, define the project goal, and estimate the cost
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