UNDERSTANDING COMPETITIVE GAMING & ESPORTS STAKEHOLDERS

UNDERSTANDING COMPETITIVE GAMING & ESPORTS STAKEHOLDERS

University

20 Qs

quiz-placeholder

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UNDERSTANDING COMPETITIVE GAMING & ESPORTS STAKEHOLDERS

UNDERSTANDING COMPETITIVE GAMING & ESPORTS STAKEHOLDERS

Assessment

Quiz

Education

University

Medium

Created by

Tarek El-Rafie

Used 1+ times

FREE Resource

20 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which country is considered “Mecca” for esports competitions?

United States of Amirca

South Korea

United Kingdom

Poland

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How many varsity esports teams are in the United States of America ?

150

50

100

More than 200

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the key factor of esports expansion?

Reliable broadband Internet

Talent scouting

Content creation

Community engagement

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Is playing online or in-person without spectators counted as esports?

True

False

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Can Esports tournaments accommodate both professional and amateur players ?

True

False

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Organizers of esports tournaments must obtain authorizations and licenses for the video games they wish to use in connection with their tournaments from the holders of the intellectual property rights concerned.

True

False

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

The most helpful way to classify video games is by their

System (console, PC, mobile phone, etc.)

Genre

Age group

Number of players that can play the game (single-player and multiplayer games).

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