Unreal Engine Terminology

Unreal Engine Terminology

Professional Development

10 Qs

quiz-placeholder

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Unreal Engine Terminology

Unreal Engine Terminology

Assessment

Quiz

English

Professional Development

Practice Problem

Easy

CCSS
L.1.6, RI.9-10.4, L.3.6

+3

Standards-aligned

Created by

Simone Prado

Used 2+ times

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10 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What do we use to make game parts without writing code?

Actor

Blueprints

Component

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which tool helps you see everything in your game project?

Level Design

Project

Game Mode

3.

MATCH QUESTION

1 min • 1 pt

Match the following

Any object in the game world

Component

A visual scripting system

Actor

Adds functionality to Actors

Blueprints

4.

REORDER QUESTION

1 min • 1 pt

Arrange in order of use when starting a new game feature.

Choose Your Tools

Plan How to Do It

Test

5.

CLASSIFICATION QUESTION

3 mins • 1 pt

Organize these options into the right categories

Groups:

(a) Tools

,

(b) Results/ Outcomes

Blueprints

Actor

mproved player experience

A fun mini-game

6.

DRAG AND DROP QUESTION

1 min • 1 pt

​ (a)   is the base class of all interactive objects in Unreal Engine that players can see and use.

Actor
Blueprints
Component

7.

REORDER QUESTION

1 min • 1 pt

Arrange these steps to add a new puzzle to "Fortnite Fun Park."

Use Blueprints to build the puzzle.

Pick where the puzzle goes in the park.

Test the puzzle in the game.

Decide what puzzle you want.

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