
Gmetrix Unity-Chapters 6-8 Test
Authored by Melinda Hester
others
Used 1+ times

AI Actions
Add similar questions
Adjust reading levels
Convert to real-world scenario
Translate activity
More...
Content View
Student View
21 questions
Show all answers
1.
OPEN ENDED QUESTION
30 sec • Ungraded
Name
Evaluate responses using AI:
OFF
2.
MULTIPLE CHOICE QUESTION
30 sec • 5 pts
A component which applies the laws of physics to an object.
Audio
Rendering
Physics
UI
3.
MULTIPLE CHOICE QUESTION
30 sec • 5 pts
Allows a game object to bump into another object
Collider
Joint
Rigidbody
Mass
4.
MULTIPLE CHOICE QUESTION
30 sec • 5 pts
Ways of effecting physics like bouncing and platform formation
Collider
Effector
Rigidbody
Mass
5.
MULTIPLE CHOICE QUESTION
30 sec • 5 pts
Allows an object to bend at a designated point
Collider
Effector
Joint
Rigidbody
6.
MULTIPLE CHOICE QUESTION
30 sec • 5 pts
Defines an object’s mass, volume, and determines collision detection
Collider
Rigidbody
Effector
Joint
7.
MULTIPLE CHOICE QUESTION
30 sec • 5 pts
The weight of an object
Collider
Mass
Drag
Interpolate
Access all questions and much more by creating a free account
Create resources
Host any resource
Get auto-graded reports

Continue with Google

Continue with Email

Continue with Classlink

Continue with Clever
or continue with

Microsoft
%20(1).png)
Apple
Others
Already have an account?