Gmetrix Unity-Chapters 6-8 Test

Gmetrix Unity-Chapters 6-8 Test

21 Qs

quiz-placeholder

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Gmetrix Unity-Chapters 6-8 Test

Gmetrix Unity-Chapters 6-8 Test

Assessment

Quiz

others

Hard

Created by

Melinda Hester

FREE Resource

21 questions

Show all answers

1.

OPEN ENDED QUESTION

30 sec • Ungraded

Name

Evaluate responses using AI:

OFF

2.

MULTIPLE CHOICE QUESTION

30 sec • 5 pts

A component which applies the laws of physics to an object.
Audio
Rendering
Physics
UI

3.

MULTIPLE CHOICE QUESTION

30 sec • 5 pts

Allows a game object to bump into another object
Collider
Joint
Rigidbody
Mass

4.

MULTIPLE CHOICE QUESTION

30 sec • 5 pts

Ways of effecting physics like bouncing and platform formation
Collider
Effector
Rigidbody
Mass

5.

MULTIPLE CHOICE QUESTION

30 sec • 5 pts

Allows an object to bend at a designated point
Collider
Effector
Joint
Rigidbody

6.

MULTIPLE CHOICE QUESTION

30 sec • 5 pts

Defines an object’s mass, volume, and determines collision detection
Collider
Rigidbody
Effector
Joint

7.

MULTIPLE CHOICE QUESTION

30 sec • 5 pts

The weight of an object
Collider
Mass
Drag
Interpolate

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