
Character/Game Design
Authored by Byron Braxton
Computers
8th Grade
Used 10+ times

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10 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 10 pts
The player character defines how your game will be experienced
False
True
2.
MULTIPLE CHOICE QUESTION
30 sec • 10 pts
In games like Super Meat Boy your character's movements are your main skill throughout the game
True
False
3.
MULTIPLE CHOICE QUESTION
30 sec • 10 pts
What is "Motivational Punishment"?
Dying/Losing feels like a learning opportunity instead of punishment
Results of playing before reading all the directions
When your enemy is weaken by your movements
When the enemy is impossible to defeat
4.
MULTIPLE CHOICE QUESTION
30 sec • 10 pts
When the game rewards you for completing a level or doing well
Level Up
Player Rewards
Reinforcing Achievements
Game Highlights
5.
MULTIPLE CHOICE QUESTION
30 sec • 10 pts
Rage Games are generally -
easy to learn, but fun to master
easy to learn, but fun to play
difficult to learn, but easy to play
easy to learn, but hard to master
6.
MULTIPLE CHOICE QUESTION
30 sec • 10 pts
Good Designers usually make games that are extremely difficult
True
False
7.
MULTIPLE CHOICE QUESTION
30 sec • 10 pts
There is generally no benefits for game designers to study other games
True
False
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