
QUIZZY OF 'GAMIFICATION'
Authored by NURISYA PUTERI BINTI SABRI 160856
Education
University
Used 3+ times

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10 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What does it mean by gamification in education?
A platform to evaluate students.
Involves using game-based elements.
A game play by students for fun.
A traditional way of teaching
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How many types of gamification?
4
2
3
1
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Is it correct that gamification can be used in class settings and online platforms?
No
Yes
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Incorporating game-like elements in education helps to enhance students'
Confusion
Stress levels
Engagement
Isolation
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is 'Kahoot!' ?
A game where we hide things from students.
A platform to look for news.
An activity we play in the class where students need to escape the classroom.
A platform to create interactive surveys and quizzes.
6.
MULTIPLE SELECT QUESTION
45 sec • 1 pt
What are the weaknesses of using in-class activity?
Not always practical.
Lack of interaction witn peers.
Requires more effort.
Can be a distraction.
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
In the "Hot Seat" game, students take turns being in the spotlight. What does this promote?
Isolation
Shyness
Collaboration
Silence
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