Which button on the Brain should be selected to Run the Driver Control program once it is highlighted?
VEX EXP Spiral Review Test

Quiz
•
Computers
•
12th Grade
•
Medium
Rafael Guzman
Used 8+ times
FREE Resource
36 questions
Show all answers
1.
MULTIPLE CHOICE QUESTION
3 mins • 1 pt
The checkmark button on the Brain
The X button on the Brain
The L button on the Controller
Joystick A on the Controller
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which of the following driver control configurations are being shown in this image?
Tank drive
Left arcade
Right arcade
Split arcade
3.
MULTIPLE CHOICE QUESTION
3 mins • 1 pt
Which of the following driver control configurations would drive the BaseBot forward, reverse, left, and right all using the right joystick?
Tank drive
Left arcade
Right arcade
Split arcade
4.
MULTIPLE CHOICE QUESTION
3 mins • 1 pt
Which of the following driver control configurations would drive the left motor of the BaseBot using the left joystick, and the right motor of the BaseBot using the right joystick?
Tank drive
Left arcade
Right arcade
Split arcade
5.
MULTIPLE CHOICE QUESTION
3 mins • 1 pt
Which of the following is the correct procedure for playing the Drive a Figure Eight challenge?
Choose the controller configuration you are most comfortable with and start that project on your Brain; Place your robot at the starting position; start the timer; drive the BaseBot through the Buckyballs in a figure 8 pattern trying not to touch the walls or the Buckyballs; add four Buckyballs and start over if you touch the walls or the Buckyballs; the fastest driver wins!
Place your robot at the starting position; choose the controller configuration you are most comfortable with and start that project on your Brain; start the timer; drive the BaseBot through the Buckyballs in a figure 8 pattern trying not to touch the walls or the Buckyballs; reset the Buckyballs and start over if you touch the walls or the Buckyballs; the fastest driver wins!
Place your robot in the center of the Field; choose the controller configuration you are most comfortable with and start that project on your Brain; start the timer; drive the BaseBot into the Buckyballs; the slowest driver wins!
Place your robot in the center of the Field; drive the BaseBot through the Buckyballs in a figure 8 pattern trying not to touch the walls or the Buckyballs; reset the Buckyballs and start over if you touch the walls or the Buckyballs; the fastest driver wins!
6.
MULTIPLE CHOICE QUESTION
3 mins • 1 pt
What happens if you touch a Buckyball or wall while playing the Challenge Activity?
You have to start over
You get one point
You can move a Buckyball wherever you want
You win the mini-game
7.
MULTIPLE CHOICE QUESTION
3 mins • 1 pt
How do you win in the Challenge Activity?
You complete the course in the fastest amount of time
You touch both Buckyballs
You drive in a square around only one Buckyball
You drive into the wall
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