Ozaria Chapter 2

Ozaria Chapter 2

6th - 8th Grade

11 Qs

quiz-placeholder

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Ozaria Chapter 2

Ozaria Chapter 2

Assessment

Quiz

Computers

6th - 8th Grade

Medium

Created by

PATRICIA MCCARTHY

Used 1+ times

FREE Resource

11 questions

Show all answers

1.

MATCH QUESTION

1 min • 1 pt

Match the following

A step-by-step procedure for completing

Syntax

The set of rules that govern the structure

Algorithm

A way to store and organize data in a comp

Data Structure

A named container that holds a value

Variable

A programming construct that repeats a set

Loop

2.

MATCH QUESTION

1 min • 1 pt

Match the following

An error in the syntax of a program

syntax bug

a symbol that represents data. The value

Logic Bugs

A word or set of words by which a person, animal, place, or thing is known, addressed, or referred to

name

An error in the logic of a program

Debugging

Identifying and correcting errors in code

Variable

3.

MATCH QUESTION

1 min • 1 pt

Match the following

a programming structure used to repeat a

Argument

the order of the commands in a program.

Loop

lines you write in the program that the

Method

extra information put into the parenthes

Comments

an action performed by an object

Sequence

4.

MATCH QUESTION

1 min • 1 pt

Match the following

Mistakes in code

Object

a step-by-step set of instructions for c

Syntax

Things or characters perform actions

Bugs

A line of code that names an action

Algorithm

the rules for correct spelling, grammar,

Function

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Look at the following code:

name = "John"

age = 23

What type of data is stored in the variable name?

str

int

float

none

6.

DROPDOWN QUESTION

30 sec • 1 pt

Look at the following code:

name = "John"

age = 23

The variable age stores data of type (a)   .

str

int

float

none

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

If I want to store my height in a variable, which of the following would be a good variable name in best practice?

abcdefg

inches

number

height

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