Which of the following BEST describes the SAMR Model?
SAMR Model Review

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Education
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University
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Easy
Whitney Baker
Used 2+ times
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5 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
To practice authentic integrations of technology in classroom practices
To introduce technology in meaningful ways in the classroom
To use technology to engage and challenge students in their coursework
All of the above!
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
The “S” in SAMR is defined as:
Saturation - All activities are saturated with various types of technology
(example: students choose from an extensive list of unexplained technology for every assignment)
Substitution - Technology is used to replace a traditional method of learning with no functional change
(example: students are tasked with completing a digital worksheet instead of the usual paper copy)
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
The “A” in SAMR is defined as:
Augmentation - Technology is used to substitute a traditional method with functional changes that improve the learning process
(example: students are tasked with using their notes to create a poster as their review for a unit)
Artistic - Technology is used artistically to engage the learner in the content through color and paint
(example: students color and paint instead of doing their assigned work for a creative outlet)
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
The “M” in SAMR is defined as:
Monetary - Students are tasked with relating the concepts in the unit to money or numbers so that interdisciplinary learning can take place
Modification - There is a significant change in the assignment or task as a result of the use of technology - in a way that positively challenges and engages the students in their work
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
The “R” in SAMR is defined as:
Remix - The students are able to use any type of technology to redo or remix an assignment
(example: students can re-take an exam using a digital format instead of the paper quiz given)
Redefinition - Students are able to create and learn at high levels, completing tasks that would not be possible without the use of new, exciting technology
(example: computer programming, international communication and collaboration, etc.)
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