
Gamified Activies
Authored by Edith fernandez
English
1st - 5th Grade
Used 3+ times

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10 questions
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1.
MULTIPLE CHOICE QUESTION
20 sec • 1 pt
Who were born between 1997-2012?
2.
MULTIPLE CHOICE QUESTION
20 sec • 1 pt
Those who learnt to use computers at some stage during their adult life
3.
MULTIPLE CHOICE QUESTION
20 sec • 1 pt
Gamification is triggering intrinsic and intrinsic motivation in students to develop their skills though engaging activities with an educational purpose
True
False
4.
OPEN ENDED QUESTION
30 sec • 1 pt
Mention a game element
Evaluate responses using AI:
OFF
5.
MULTIPLE CHOICE QUESTION
20 sec • 1 pt
New generation of young people born into the digital age
6.
MULTIPLE CHOICE QUESTION
20 sec • 1 pt
What is the objective of using gamification?
Increase participation and motivate users
7.
MULTIPLE CHOICE QUESTION
20 sec • 1 pt
Awards is Recognition or a prize for a certain achievement
True
False
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