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extra coin test

Authored by Reinoud Tiel

Business

University

Used 3+ times

extra coin test
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8 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

It is assumed that serious games influences learning in 2 ways, what two ways?

Digitalization & Inspiring context

Story telling & Affecting motivation

Changing cognitive processes & Enhancing creativity

Changing cognitive processes & Affecting motivation

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Mayer (2011) divided game research in three categories, which one is NOT one of those?

A value added approach

A self determination approach

A cognitive consequences approach

A media comparison approach

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which one is NOT one of the main parts of gamification according to Hamari et al. (2014)

The points, badges and leaderboards

The implemented motivational affordances

The resulting psychological outcomes

The further behavioral outcomes

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

The train was delayed ….. bad weather.

in view of

resulting

because

on account of

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

The event was cancelled ……. the fact that not many tickets were sold.

due to

therefore

because

so

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

The company was doing badly and ….. it closed.

on account of

consequently

seeing as

because of

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

…. it is your money, you can do what you like with it.

Resulting

Consequently

Therefore

Since

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