Gamification

Gamification

University

6 Qs

quiz-placeholder

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Gamification

Gamification

Assessment

Quiz

Education

University

Easy

Created by

QiSheng Chen

Used 1+ times

FREE Resource

6 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What do we mean by educational gamification

Students can play video games in class

Integrate game elements into course learning to improve students' learning enthusiasm

Refers to students who can only play games without paying attention to the arduous learning process

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Why Do We Need Gamification of Courses

Gamification of courses can motivate students to participate in the classroom, provide teachers with better tools to guide and reward students, and allow students to fully exert themselves to pursue learning

By integrating game-based elements into the classroom, students can learn knowledge in different ways and improve their motivation and initiative in learning

Gamification elements include point system, ranking system, badges, etc

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How should we design game-based courses

Simply design some game levels to attract students

Game-based courses are a relatively rapidly developing new teaching method in modern times, and their design allows students to actively engage in learning

Design a series of difficulty gradient levels based on students' skill levels, with corresponding rewards for each level, giving students the opportunity to try again and again

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Gamification brings positive impact to students

Gamification provides students with low risk ways to evaluate their abilities, learns to view failure as an opportunity without becoming anxious and helpless, and improves students' learning motivation

Gamification can improve students' ability to play games

Game-based education requires teachers to design and conduct a series of evaluation tests in advance

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

The negative impact of gamification

Gamification may absorb teacher resources or cause students to actively learn only if they receive external rewards, and gamification requires a great deal of freedom

Gamification is a good way for students to improve learning efficiency, but it requires teacher supervision

Gamification can make it easy for students to learn some boring knowledge

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How to add one of the gaming elements "points" to the classroom

Points are a simple way for teachers to evaluate students' learning progress

Students can add points to themselves without telling the teacher

You can earn points by guiding students to actively answer questions, helping others solve problems, or based on progress in grades. Achieving certain points can earn certain rewards