Gamificacion

Gamificacion

University

10 Qs

quiz-placeholder

Similar activities

Code of Ethics of ECE Practitioners

Code of Ethics of ECE Practitioners

University

10 Qs

Kurikulum dan Pembelajaran FK Univ. YARSI

Kurikulum dan Pembelajaran FK Univ. YARSI

University

15 Qs

Research Sampling

Research Sampling

University

15 Qs

Teacher Roles

Teacher Roles

University - Professional Development

10 Qs

InTO UGM 2021

InTO UGM 2021

University

10 Qs

IMPORTANT BRANDING DECISSIONS

IMPORTANT BRANDING DECISSIONS

University

15 Qs

What is water

What is water

KG - Professional Development

10 Qs

Muthala'ah Jurnal_

Muthala'ah Jurnal_

University

10 Qs

Gamificacion

Gamificacion

Assessment

Quiz

Education

University

Easy

Created by

Francisco Leiva

Used 2+ times

FREE Resource

10 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is gamification?
The use of game elements in non-game contexts
The use of gaming elements in artistic contexts
The use of game mechanics in marketing campaigns
The use of gaming elements in educational contexts

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the purpose of gamification?
To increase user engagement and motivation
To increase marketing ROI
To drive user acquisition
To increase user retention

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the difference between gamification and game-based learning?
Gamification is used to increase user engagement and motivation whereas game-based learning is used to teach skills and knowledge
Gamification is focused on fun whereas game-based learning is focused on education
Gamification is used in marketing campaigns whereas game-based learning is used in educational contexts
Gamification is used to increase user acquisition whereas game-based learning is used to increase user retention

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What are some of the elements used in gamification?
Points, leaderboards, rewards, challenges, and avatar customization
Achievements, levels, and quests
Competition, collaboration, rewards, and challenges
Badges, rewards, and levels

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What are the benefits of gamification for art learners?
It encourages learners to explore creative ideas and to think outside the box
It increases user engagement and motivation
It provides feedback to learners in a fun and engaging way
It enables learners to make meaningful connections with others

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is a key element of gamification?
Competition
Challenges
Rewards
Avatar customization

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the primary goal of gamification in arts education?
To teach skills and knowledge
To increase user engagement and motivation
To drive user acquisition
To increase user retention

Create a free account and access millions of resources

Create resources

Host any resource

Get auto-graded reports

Google

Continue with Google

Email

Continue with Email

Classlink

Continue with Classlink

Clever

Continue with Clever

or continue with

Microsoft

Microsoft

Apple

Apple

Others

Others

By signing up, you agree to our Terms of Service & Privacy Policy

Already have an account?