Unity Gmetrix Review Chapters 16-20

Unity Gmetrix Review Chapters 16-20

45 Qs

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Unity Gmetrix Review Chapters 16-20

Unity Gmetrix Review Chapters 16-20

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Melinda Hester

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45 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 3 pts

To Simulate the echoing and distortion of a type of sound environment such as a cave, arena, or forest, which of the following audio components would be the best option to use?

Audio Listeners
Soundscapes
Reverb Zones
Flange Filters

2.

MULTIPLE CHOICE QUESTION

30 sec • 3 pts

To make a sound play over and over, which of the following needs to be checked?

Replay
Looping
Continuous
Repeating

3.

MULTIPLE CHOICE QUESTION

30 sec • 3 pts

To modify the volume of an audio Clip, the clip must be applied to:

An Audio Source Component
An audio clip modifier
The amplitude of audio mixer
A sound property component

4.

MULTIPLE CHOICE QUESTION

30 sec • 3 pts

Which option begins playing the sound as soon as the GameObject loads?

Play on Awake
Begin on Start
Wake on Opening
Sound.PlayOnEnter

5.

MULTIPLE CHOICE QUESTION

30 sec • 3 pts

Media Image

What is the effect applied to the Soundeffect group in the picture called?

Option 1
Snapshot
Attenuation
Flange

6.

MULTIPLE CHOICE QUESTION

30 sec • 3 pts

Which of the following audio formats is NOT supported by Unity?

MIDI
MP3
OGG
WAV

7.

MULTIPLE CHOICE QUESTION

30 sec • 3 pts

If you want to ensure that all of your audio has loaded before the scene starts leave the Load in Background uncheck.

True
False

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