
Unity Gmetrix Review Chapters 16-20
Authored by Melinda Hester
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1.
MULTIPLE CHOICE QUESTION
30 sec • 3 pts
To Simulate the echoing and distortion of a type of sound environment such as a cave, arena, or forest, which of the following audio components would be the best option to use?
Audio Listeners
Soundscapes
Reverb Zones
Flange Filters
2.
MULTIPLE CHOICE QUESTION
30 sec • 3 pts
To make a sound play over and over, which of the following needs to be checked?
Replay
Looping
Continuous
Repeating
3.
MULTIPLE CHOICE QUESTION
30 sec • 3 pts
To modify the volume of an audio Clip, the clip must be applied to:
An Audio Source Component
An audio clip modifier
The amplitude of audio mixer
A sound property component
4.
MULTIPLE CHOICE QUESTION
30 sec • 3 pts
Which option begins playing the sound as soon as the GameObject loads?
Play on Awake
Begin on Start
Wake on Opening
Sound.PlayOnEnter
5.
MULTIPLE CHOICE QUESTION
30 sec • 3 pts
What is the effect applied to the Soundeffect group in the picture called?
Option 1
Snapshot
Attenuation
Flange
6.
MULTIPLE CHOICE QUESTION
30 sec • 3 pts
Which of the following audio formats is NOT supported by Unity?
MIDI
MP3
OGG
WAV
7.
MULTIPLE CHOICE QUESTION
30 sec • 3 pts
If you want to ensure that all of your audio has loaded before the scene starts leave the Load in Background uncheck.
True
False
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