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Topic 3: Social Networking and Gamification Teacher Web Resource

Authored by Corina Perez

Education

1st - 5th Grade

Topic 3: Social Networking and Gamification Teacher Web Resource
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10 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is gamification?

A technology-based game that is used to enhance the learning experience for students.

 A virtual game that students like to bully each other on.

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

This benefit is used for students and teachers to gain insight into how they are doing on a learning objective.

(Ryan, 2022)

Instant feedback/data and reinforcement

Engagement

Selecting wrong answers

Students do not have to use paper/pencil tests

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which is NOT a benefit of utilizing social networking and gaming in the classroom?

(Ryan, 2022)

Students involved in high levels of engagement.

Improved retention

Students get hooked on learning.

Students get bullied.

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

This benefit allows students to see that their choices within the game result in consequences or rewards.

(Learn Light, 2023)

Offers real-time feedback

Student sees real-world applications

Enhanced learning experience

Creates an addition to learning 

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

When students are involved in game-based learning, what is NOT a benefit that is seen?

(Learn Light, 2023)

More cooperation and motivation

Points can earn virtual prizes

Friendly competition

Lack of motivation and engagement 

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is considered an ethical use of social media in the classroom for teaching and

learning?

(Digital Ethics: Responsible Social Media Practices for Educators, 2018)

Using student names or faces on social media without parent consent

Post memes with foul language .

Allow safe and responsible interactions between students on classroom related pages.

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is NOT considered an ethical use of social media in the classroom for teaching and

learning?

(Digital Ethics: Responsible Social Media Practices for Educators, 2018)

Friending or adding students on personal accounts

Practice digital citizenship

Maintain respectful identify online

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