
ED810OA Review
Authored by Jessica Harrington
Education
1st - 5th Grade

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13 questions
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1.
MULTIPLE CHOICE QUESTION
1 min • 1 pt
According to McQuiggan et al. (2015) in the Week #1 materials, mobile learning is described as the experience and opportunity afforded by the evolution of educational technologies. It is anywhere, anytime learning enabled by instant, on-demand access.
True
False
2.
MULTIPLE CHOICE QUESTION
1 min • 1 pt
According to the Department of Education (2016) in the Week #1 materials, what is a way technology can improve and enhance learning, both in formal learning and in informal settings?
Technology can enable personalized learning or experiences that are more engaging and relevant.
Technology can help learning move beyond the classroom and take advantage of learning opportunities available in museums, libraries, and other out-of-school settings.
Technology can help learners pursue passions and personal interests.
All of the Above
3.
MULTIPLE CHOICE QUESTION
1 min • 1 pt
According to McQuiggan et al. (2015) in the Week #2 materials, a 2013 Pew survey found that __ percent of all children use a module device regularly.
25
43
52
70
4.
MULTIPLE CHOICE QUESTION
1 min • 1 pt
According to McQuiggan et al. (2015) in the Week #2 materials, what type of educational app is designed for education, but offers a blank slate, and provides scaffolding to common education actions but require the student or teacher to supply the content?
Game
Reference
Administration
Tool
5.
MULTIPLE CHOICE QUESTION
1 min • 1 pt
According to Teachthought (2016) in the Week #3 materials, the SAMR model stands for...
Substitution, Augmentation, Modification, Redefinition
Science, Art, Math, Reading
Substitution, Augmentation, Magnify, Redirect
Simplify, Augmentation, Modification, Redirect
6.
MULTIPLE CHOICE QUESTION
1 min • 1 pt
According to McQuiggan et al. (2015) in the Week #3 materials, which part of the SAMR model is used to enhance learning.
Augmentation and Substitution
Augmentation and Redefinition
Redefinition and Modification
Substitution and Modification
7.
MULTIPLE CHOICE QUESTION
1 min • 1 pt
According to ISTE (2021) in the Week #4 materials, what is a way to gamify your classroom to boost engagement, collaboration and learning in remote, hybrid, and in person learning environments?
Adapt old-school games for classroom use.
Play digital games.
Create a quest.
All of the Above
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