Quizz 25%

Quizz 25%

University

20 Qs

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Quizz 25%

Quizz 25%

Assessment

Quiz

Instructional Technology, World Languages, English

University

Practice Problem

Medium

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ConHueVa1 FF

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20 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 20 pts

Which of the following is considered a game element?

Microinteractions

Links in the third plane

added text

software

2.

MULTIPLE CHOICE QUESTION

30 sec • 20 pts

Which of the following options corresponds to an example of Enspire Gamification?

Dynamic strategic game

Knowledge expansion

Simulated market dynamics

Functional didactics.

3.

MULTIPLE CHOICE QUESTION

30 sec • 20 pts

Select the group of words that represents what the Gamification elements are useful for.

Agility, learning and knowledge

Stimulus, stiffness, speed

knowledge, enthusiasm and honesty

Learning, development of skills and knowledge

4.

MULTIPLE CHOICE QUESTION

30 sec • 20 pts

The following statement corresponds to which option?

In game-design parlance, a game mechanic is a method of player interaction with

the game.

Dynamic basic knowledge application.

Applying Gamification to Learning Activities

Applying Gamification to Integral Knowledge Individual Activities.

Application of gamification to reading and writing activities

5.

OPEN ENDED QUESTION

1 min • 20 pts

What is the objective of using gamification?

Evaluate responses using AI:

OFF

6.

MULTIPLE CHOICE QUESTION

30 sec • 20 pts

Select the group of words corresponding to the rewards within a game.

Toggles, Animated rollovers and easter egg.

Stimulus, coins and medals

Collectibles, bonuses and Power-ups

Medals, bonuses and collectible tokens.

7.

OPEN ENDED QUESTION

1 min • 20 pts

What is Gamification? 

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OFF

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