Use of Games in ESP Classes

Use of Games in ESP Classes

Professional Development

9 Qs

quiz-placeholder

Similar activities

Essentials 2 Midterm Review

Essentials 2 Midterm Review

Professional Development

10 Qs

Práctica 11 - Proyecto Inglés

Práctica 11 - Proyecto Inglés

Professional Development

10 Qs

Victor

Victor

Professional Development

11 Qs

Who knows me better!

Who knows me better!

1st Grade - Professional Development

10 Qs

Gamification: Facts and Tips

Gamification: Facts and Tips

Professional Development

6 Qs

Irregular verbs 2 (PSJG)

Irregular verbs 2 (PSJG)

Professional Development

14 Qs

Business English Review

Business English Review

University - Professional Development

11 Qs

Me before you: Chapter 4 vocabulary

Me before you: Chapter 4 vocabulary

10th Grade - Professional Development

10 Qs

Use of Games in ESP Classes

Use of Games in ESP Classes

Assessment

Quiz

English

Professional Development

Hard

Created by

Iryna Lytovchenko

Used 7+ times

FREE Resource

9 questions

Show all answers

1.

MULTIPLE SELECT QUESTION

45 sec • 1 pt

Tick the correct answers (more than one answer is possible).


English for Specific Purposes (ESP) usually refers to teaching

Technical English

General English

English for medical professionals

English for primary learners

English for tourism

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Choose the correct answer to fill in the blank.


The term “game” has been applied to situations when people, involved into a meaningful activity, follow a defined set of _______, get immediate feedback and achieve a goal.

tasks

rules

objectives

steps

3.

MULTIPLE SELECT QUESTION

30 sec • 1 pt

Tick the correct answer.


The term “gamification” is generally understood as the use of game design elements in

non-game contexts

game contexts

both

4.

MULTIPLE SELECT QUESTION

45 sec • 1 pt

Tick the answer which is NOT true.


The basic characteristics of games are so-called “four freedoms of play” which are defined by Scot Osteweil as:

the freedom to fail

the freedom to experiment

the freedom to make an effort

the freedom to self-express

the freedom to compete

5.

MULTIPLE SELECT QUESTION

45 sec • 1 pt

Tick the correct statements (more than one answer is possible)


According to Scot Osteweil, “freedom to fail” means that students should be allowed to

retake tests

revise assignments

resubmit assignments

leave the game

6.

MULTIPLE SELECT QUESTION

45 sec • 1 pt

Tick the item which is NOT true.


The most popular game mechanics are

points

badges

levels

leaderboards

pictures

7.

MULTIPLE CHOICE QUESTION

45 sec • 1 pt

Tick the item which is NOT true.


Gamification increases motivation of students by satisfying their core needs:

competence – the need to learn something new

autonomy – the need to be in control of their learning

relatedness – the need to connect with others and socialize

distinction – the need to be superior or different from others

8.

MULTIPLE CHOICE QUESTION

30 sec • Ungraded

Do you agree that practically any game may be adapted to the needs of ESP?

Yes

No

No sure

9.

OPEN ENDED QUESTION

1 min • 1 pt

What games do you use or are going to use in teaching/learning?

Evaluate responses using AI:

OFF