[UIUX] Chapter 3 Topic 2

[UIUX] Chapter 3 Topic 2

Professional Development

10 Qs

quiz-placeholder

Similar activities

Flask API Lesson 3

Flask API Lesson 3

Professional Development

10 Qs

Soal Canva for Education

Soal Canva for Education

Professional Development

15 Qs

Merek dan Desain Kemasan

Merek dan Desain Kemasan

Professional Development

15 Qs

Scheduling for Construction Project

Scheduling for Construction Project

Professional Development

7 Qs

Kuis Pelatihan Desain Penelitian STATA

Kuis Pelatihan Desain Penelitian STATA

Professional Development

10 Qs

TES FORMATIF KEGIATAN BELAJAR 3

TES FORMATIF KEGIATAN BELAJAR 3

Professional Development

8 Qs

Design Thinking Training-Icon+

Design Thinking Training-Icon+

Professional Development

10 Qs

TFT EM1 e:

TFT EM1 e:

Professional Development

10 Qs

[UIUX] Chapter 3 Topic 2

[UIUX] Chapter 3 Topic 2

Assessment

Quiz

Professional Development

Professional Development

Medium

Created by

Facilitator Quality

Used 49+ times

FREE Resource

10 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

45 sec • 1 pt

Proses desain dan pengembangan produk kita harus disertai pemahaman terhadap...

Bisnis

User

Bisnis dan User

Bisnis, User, dan Stakeholder

2.

MULTIPLE CHOICE QUESTION

45 sec • 1 pt

Kapan proses memahami user diperlukan dalam proses desain

Pendefinisian masalah

Ideasi / mencari ide proses

Testing prototype / konsep

Semua proses diatas

3.

MULTIPLE CHOICE QUESTION

45 sec • 1 pt

Metode pendekatan user, dimana user diminta untuk menyortir informasi/kategori adalah...

Interview

Focus group

Card Sorting

Diary Study

4.

MULTIPLE CHOICE QUESTION

45 sec • 1 pt

Pendekatan user secara face to face dan menggunakan pendeketan attitudinal research adalah?

Interview

Focus Group

Diary Study

Survey

5.

MULTIPLE CHOICE QUESTION

45 sec • 1 pt

Kondisi apa yang paling cocok untuk menggunakan metode survey

Mencari alasan dari tindakan seseorang

Perlu mendapatkan data dari banyak partisipan

Ingin mengetahui motivasi yang dimiliki oleh user

Mencari tau apakah desain yang dibuat mudah digunakan

6.

MULTIPLE CHOICE QUESTION

45 sec • 1 pt

Unsur pembelajaran yang akan kamu dapatkan saat melakukan Diary Study adalah...

Revenue, Onboarding, dan Churn

Onboarding, Retention, dan Engagement

Kualitatif dan Kuantitaif

Semua Benar

7.

MULTIPLE CHOICE QUESTION

45 sec • 1 pt

Apa tujuan dari usability testing?

Mendapatkan feedback user dari produk yang sudah di desain

Mencari tahu motivasi dan keinginan user

Mendapatkan insight tentang batasan dalam teknologi

Mencari tahu kategori informasi

Create a free account and access millions of resources

Create resources
Host any resource
Get auto-graded reports
or continue with
Microsoft
Apple
Others
By signing up, you agree to our Terms of Service & Privacy Policy
Already have an account?

Discover more resources for Professional Development