The Most Dangerous Game: Literary Devices and Examples

The Most Dangerous Game: Literary Devices and Examples

Assessment

Flashcard

English

9th Grade

Hard

Created by

Eric Mandell

FREE Resource

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19 questions

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1.

FLASHCARD QUESTION

Front

Foreshadowing

Back

Hints or clues about what will happen later in the story. Cited Example: Whitney tells Rainsford that animals feel fear.

2.

FLASHCARD QUESTION

Front

Irony

Back

A contrast between what is expected and what actually occurs. Cited Example: Rainsford, a hunter, becomes the hunted.

3.

FLASHCARD QUESTION

Front

Suspense

Back

A feeling of tension or excitement about what may happen next. Cited Example: Suspense builds as Rainsford is hunted through the jungle.

4.

FLASHCARD QUESTION

Front

Theme

Back

The central idea or message in a literary work. Cited Example: The hunter becomes the hunted, challenging ideas about moral.

5.

FLASHCARD QUESTION

Front

Conflict - External

Back

A struggle between a character and an outside force. Cited Example: Rainsford vs. Zaroff (man vs. man).

6.

FLASHCARD QUESTION

Front

Conflict - Internal

Back

A struggle within a character's mind. Cited Example: Rainsford grapples with the morality of killing when he becomes (man vs. self).

7.

FLASHCARD QUESTION

Front

Symbolism

Back

When an object, person, or situation has another meaning beyond its literal one. Cited Example: Zaroff's mansion symbolizes civilization masking savagery. It’s a big home filled with evil.

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