
Voodoo Bloom - 3D Graphics

Interactive Video
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Computers
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Vocational training
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Medium
Emily Chard
Used 1+ times
FREE Resource
9 questions
Show all answers
1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which company developed the first arcade board specifically designed to accelerate polygonal 3D graphics?
3dfx
Crytek
Namco
Nintendo
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What impact did the introduction of 3D cards have on PC gaming?
They made PC gaming less accessible due to higher costs.
They quickly became an essential accessory, establishing PC's graphical dominance.
They led to a decline in the popularity of first-person shooter games.
They primarily benefited console gaming, with little impact on PCs.
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What was a key characteristic of the Unreal engine, as demonstrated by games like Unreal and Unreal Tournament?
It was primarily designed for 2D sprite-based graphics.
It was known for its limited portability across different gaming platforms.
It became synonymous with cutting-edge graphics and served as a powerful, portable platform.
It focused on realistic physics simulations rather than visual fidelity.
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What significant change did Quake III Arena implement regarding its rendering support?
It introduced a new software rendering technique for all players.
It abandoned support for hardware-accelerated rendering.
It completely dropped support for software rendering.
It required a specific proprietary 3D card to run.
5.
MULTIPLE CHOICE QUESTION
30 sec • Ungraded
Are you enjoying the video lesson?
Yes
No
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What was a common visual trend in World War II shooter games during a certain period?
Bright, vibrant colors
Gritty brown hues
High-contrast black and white
Pastel color palettes
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which game is credited as the origin of the subdued tone style that later permeated many genres?
Call of Duty 2
Doom 3
Quake
Shadow of the Colossus
8.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What was the intended effect of "bloom" in video games?
To make bright objects appear brighter
To create a blurry, dreamlike atmosphere
To simulate a higher dynamic range of natural light
To add a touch of cyberpunk-inspired neon flair
9.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the primary characteristic of cel-shading in video games?
The use of realistic textures and lighting
Deliberate use of flat color and inked outlines to give 3D images a cartoon-like appearance
Subdued tones to impart a gothic industrial charm
Excessive use of brown and gray color palettes
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