Mysteries of the Isle of Imager

Mysteries of the Isle of Imager

Assessment

Interactive Video

Mathematics

4th - 5th Grade

Hard

Created by

Thomas White

FREE Resource

In this math adventure, young Pearl, along with her cousin Radius, embarks on a journey to uncover the secrets of the Isle of Imager. They play a game of inners and edges, leading them to explore a mysterious island guarded by a sea serpent. Through clever problem-solving and teamwork, they unlock the secrets of the castle, discover a hidden locket, and learn about mathematical concepts like circumference and area. The adventure concludes with a celebration where new mathematical terms are coined in honor of their journey.

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13 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Who is Pearl's cousin in the story?

Lady Di

Radius

Circumference

Arena

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the main objective of the game 'Inners and Edges'?

To arrange tiles in a circle

To correctly count the outside edges

To count the number of tiles

To make the largest shape

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is said to guard the Isle of Imager?

A dragon

A sea serpent

A giant eagle

A magical barrier

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What does Pearl decide to do after learning about the Isle of Imager?

Ask for help

Stay at home

Visit the island

Play more games

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How many doorways do Pearl and Radius count at the castle?

Five

Eleven

Nine

Seven

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is unique about the fifth doorway they find?

It is locked

It has the same number of inners and edges

It is the largest

It is hidden

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What do Pearl and Radius find inside the castle?

A grand stairway

A dining hall

A library

A treasure chest

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