Blender to Unreal Engine - Become a Dungeon Prop Artist - Setting Up Two-Sided Transparency

Blender to Unreal Engine - Become a Dungeon Prop Artist - Setting Up Two-Sided Transparency

Assessment

Interactive Video

Information Technology (IT), Architecture

University

Hard

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Quizizz Content

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This video tutorial continues the dungeon artist course by focusing on creating and adjusting materials in Unreal Engine. The lesson covers setting up two-sided textures, creating a new PBR material, and adjusting textures and materials for a helmet with feathers. It also includes managing assets, replacing references, and adjusting nanite settings and opacity for optimal results. The lesson concludes with a preview of the next topic, which involves working with transparency materials for gems.

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1.

OPEN ENDED QUESTION

3 mins • 1 pt

What new insight or understanding did you gain from this video?

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