Blender to Unreal Engine - 3D Plants and Vegetation - Importing Assets Creating Materials

Blender to Unreal Engine - 3D Plants and Vegetation - Importing Assets Creating Materials

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Interactive Video

Information Technology (IT), Architecture

University

Hard

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This video tutorial covers the process of setting up a 3D plants and vegetation project. It begins with an introduction and initial setup, followed by importing various assets such as textures and foliage. The tutorial then explains how to configure import settings, handle texture and normal map adjustments, and create materials using a material graph. The session concludes with final adjustments and preparation for the next lesson.

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1.

OPEN ENDED QUESTION

3 mins • 1 pt

What new insight or understanding did you gain from this video?

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