Game Design Concepts and Mechanics

Game Design Concepts and Mechanics

Assessment

Interactive Video

Computers

9th - 10th Grade

Hard

Created by

Jackson Turner

FREE Resource

In this episode of Unscripted, host Brad Scheffler introduces the game design project using Core Alpha. The session covers the implementation of UI elements like a health bar, organizing game assets, setting up nav mesh and NPCs, and debugging issues. The episode concludes with a discussion on future plans and improvements for the project.

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10 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the main focus of the 'Unscripted' show?

Music production

Cooking tutorials

Game design using Core Alpha

Travel vlogs

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the storyline of the game being developed?

A space adventure

A detective mystery

A house on fire based on a book

A medieval kingdom

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What UI element was added to the game during the session?

Scoreboard

Health bar

Map

Inventory system

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What was the purpose of adding a health bar to the game?

To indicate the player's level

To track the player's location

To show the player's health status

To display the player's score

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the function of a navigation mesh in game design?

To manage sound settings

To store game data

To create visual effects

To define walkable areas for NPCs

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Why was the project hierarchy reorganized?

To improve game graphics

To enhance sound quality

To better organize game elements

To increase game speed

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What issue was encountered with the navigation mesh?

NPCs were not attacking

NPCs were not visible

NPCs were walking through walls

NPCs were not spawning

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