Sprite Animator Functionality and Event Handling

Sprite Animator Functionality and Event Handling

Assessment

Interactive Video

Computers

9th - 10th Grade

Hard

Created by

Emma Peterson

FREE Resource

In this video, Code Monkey demonstrates how to enhance a sprite animator by adding looping functionality and event handling. The tutorial covers setting up a loop control, implementing event triggers, and testing the animation to ensure it functions correctly. The video also includes a demonstration of how to fire events when animations loop and how to handle events for the first loop. Viewers can download project files and utilities from the Code Monkey website.

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10 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the main goal of the video tutorial?

To add more functionality to the sprite animator for looping and event handling.

To learn about different types of animations.

To understand the basics of coding in Unity.

To create a new sprite animator from scratch.

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the initial value set for the looping variable in the code?

Zero

False

Null

True

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What condition is checked to stop the animation in the looping functionality?

If the current frame is greater than zero.

If the current frame is not equal to zero.

If the current frame is less than zero.

If the current frame is equal to zero.

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How is the animation tested to ensure it stops correctly?

By changing the animation speed.

By using a different animation.

By increasing the frame rate to ten per second.

By setting the frame rate to one per second.

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What type of event is added to the sprite animator?

A private event of type EventHandler.

A private event of type Action.

A public event of type EventHandler.

A public event of type Action.

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

When is the event triggered in the sprite animator?

Every time the animation starts.

Every time the animation loops back to frame zero.

Every time the animation ends.

Every time a new animation is loaded.

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What utility is used to test if events are being fired?

Unity Debugger

CMD Bug from Code Monkey Utilities

Visual Studio Debugger

Unity Profiler

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