Window Management in Game Development

Window Management in Game Development

Assessment

Interactive Video

Computers

9th - 10th Grade

Hard

Created by

Ethan Morris

FREE Resource

In this video, Code Monkey demonstrates how to enhance a character portrait window in Unity by adding support for multiple windows. The tutorial covers converting windows into prefabs, implementing static functions for window management, setting up render textures for each window, and using a dictionary to track and manage windows. The video also addresses issues like preventing duplicate windows and ensuring proper cleanup. By the end, viewers will be able to manage multiple character portrait windows efficiently.

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10 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What was the initial limitation of the character portrait window?

It could only display one character at a time.

It could not be closed once opened.

It was not resizable.

It did not show the character's name.

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the purpose of converting the window into a prefab?

To improve the window's performance.

To enable the window to be used in different scenes.

To allow multiple instances of the window to be created.

To make it easier to edit the window design.

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Why was a static function used for window instantiation?

To ensure only one instance of the window exists.

To simplify the code by avoiding instance references.

To make the window compatible with different game engines.

To allow the window to be resized dynamically.

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What issue arose with the camera view when multiple windows were opened?

The windows overlapped each other.

The camera view was not visible.

All windows showed the same character view.

The camera view was upside down.

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How was the camera view issue resolved?

By resizing the windows.

By creating a new render texture for each window.

By using a different camera for each window.

By changing the camera angle.

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What change was made to the window hiding logic?

Windows were minimized instead of closed.

Windows were hidden behind other UI elements.

Windows were moved off-screen.

Windows were destroyed instead of hidden.

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Why was a dictionary used in the code?

To keep a history of opened windows.

To store character stats.

To track which windows are open and their associated characters.

To manage window animations.

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