
Mini-Map Setup in Unity
Interactive Video
•
Computers
•
9th - 10th Grade
•
Practice Problem
•
Hard
Amelia Wright
FREE Resource
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10 questions
Show all answers
1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the first step in creating a mini-map in Unity?
Configuring the UI canvas
Setting up a render texture
Creating a new game object for the player icon
Adding a new camera
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How do you ensure that the mini-map icon is not rendered by the main camera?
By changing the icon's color
By setting the icon's layer to 'Default'
By deselecting the mini-map layer in the main camera's culling mask
By using a different sprite for the icon
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the purpose of using a render texture in the mini-map setup?
To display the mini-map in a separate window
To change the mini-map's color scheme
To render the mini-map view onto the UI
To improve the game's performance
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Why is a raw image component used instead of an image component for the mini-map?
Because it supports higher resolution textures
Because it allows for more color options
Because it can display textures directly
Because it is easier to configure
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the benefit of applying a circular mask to the mini-map?
It allows for more icons to be displayed
It increases the mini-map's rendering speed
It changes the mini-map's color
It makes the mini-map more visually appealing
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How can you add icons for buildings on the mini-map?
By creating a new layer for buildings
By resizing the building object
By adding a sprite to the building prefab
By changing the building's color
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What adjustment is made to show a larger area on the mini-map?
Increasing the main camera's field of view
Decreasing the mini-map camera's depth
Increasing the mini-map camera's orthographic size
Decreasing the mini-map camera's resolution
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