

Game Development Techniques and Concepts
Interactive Video
•
Computers
•
9th - 10th Grade
•
Practice Problem
•
Hard
Lucas Foster
FREE Resource
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10 questions
Show all answers
1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the main difference between the dash and dodge roll abilities discussed in the November 2018 review?
Dash is slower than dodge roll.
Dodge roll involves movement over time, unlike dash.
Dodge roll is an instant teleport.
Dash requires more resources than dodge roll.
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What was the performance improvement in the graph series conclusion?
Reducing the number of data points in graphs.
Switching from 3D to 2D graphs.
Updating graphs in real-time instead of recreating them.
Using static graphs instead of dynamic ones.
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What was the reason for fewer videos in November 2018?
Holiday season.
Lack of content ideas.
The launch of Parramatta Kune.
Technical difficulties.
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which quick tip helps avoid cluttering project files with single-use prefabs?
Cloning a template transform.
Using a generic white pixel.
Using a sprite trainer.
Creating custom sprites.
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the primary purpose of a tooltip in a game UI?
To replace the main menu.
To enhance graphics.
To provide extra information only when needed.
To increase game speed.
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How is the tooltip kept within the screen boundaries?
By changing the screen resolution.
By reducing the tooltip size.
By using the background size in the camera view.
By resizing the game window.
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the focus of the new series introduced in December 2018?
Tooltip creation.
Sound design.
Game physics.
Character design.
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