
Custom Post-Processing Effects in Unity

Interactive Video
•
Computers
•
9th - 10th Grade
•
Hard

Jackson Turner
FREE Resource
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10 questions
Show all answers
1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the primary tool used to create custom post-processing effects in Unity as mentioned in the video?
Unity's Audio Mixer
Unity's Physics Engine
Shader Graph
Unity's Animation System
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which pipeline is mentioned as being compatible with the custom post-processing effects discussed in the video?
Legacy Render Pipeline
Built-in Render Pipeline
Universal Render Pipeline (URP)
High Definition Render Pipeline (HDRP)
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the first step in setting up a custom render pass in Unity?
Creating a new scene
Selecting the Universal Render Pipeline asset
Configuring the lighting settings
Writing a new shader
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
In the implementation of a custom render pass, what is used to apply a shader to an image?
Apply function
Draw function
Render function
Blit function
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the purpose of using a temporary render texture in the custom render pass?
To enhance color grading
To prevent direct copying from source to destination
To improve performance
To store lighting data
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which tool is recommended for debugging custom post-processing effects in Unity?
Animation Window
Frame Debugger
Console
Profiler
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What can be modified in the material to change the effect of a shader?
The texture resolution
The lighting model
The shader type
The tint color
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