
Game Development Concepts and Techniques

Interactive Video
•
Computers
•
9th - 10th Grade
•
Hard

Emma Peterson
FREE Resource
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10 questions
Show all answers
1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is a common mistake when trying to get the mouse position in a 3D game?
Using a 3D method in a 2D game
Using a 4D method in a 3D game
Using a 2D method in a 3D game
Not using any method
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
In a 2D game, what is the purpose of converting screen position to world position?
To increase game performance
To accurately place objects based on mouse position
To adjust the game window size
To change the camera angle
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What happens when you use the 2D method in a 3D game?
The mouse position is set to the camera's position
The mouse position is not updated
The game window closes
The game crashes
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the correct method to get the mouse position in a 3D game?
Using screen to world point
Using a 2D collider
Using raycasting from the camera
Using a 3D collider
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Why might you use layers when raycasting in a 3D game?
To improve game graphics
To ignore certain objects and focus on the ground
To change the color of objects
To increase the speed of the game
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the benefit of using a layer mask in 3D raycasting?
It changes the texture of objects
It helps in ignoring specific objects during raycasting
It increases the size of the game window
It allows for faster rendering
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the main advantage of refactoring code for mouse position in games?
It reduces the game's file size
It improves the game's graphics
It makes the code run faster
It allows for easier reuse in different projects
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