What was the primary focus of the narrator's first Steam game, Survivor Squad?

Game Development Insights from Survivor Squad

Interactive Video
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Computers
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9th - 10th Grade
•
Hard

Jackson Turner
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10 questions
Show all answers
1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Survivors versus Zombies
Pirates versus Ninjas
Robots versus Monsters
Aliens versus Humans
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which version of Unity was used in the development of Survivor Squad?
Unity 4.0
Unity 2.0
Unity 3.5
Unity 5.0
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What was a significant challenge faced due to Unity's limitations during the game's development?
Lack of 3D tools
Lack of networking tools
Lack of 2D tools
Lack of sound tools
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What system did the narrator implement to handle the fog of war in the game?
A particle system
A grid-based system
A simple lighting system
A sprite-based system
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What was the narrator's solution to improve performance with character animations?
Using 3D models
Using sprite sheets
Using vector graphics
Using motion capture
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What tool did the narrator create to assist with level design?
A wall slicing tool
A lighting editor
A texture painter
A sound mixer
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How long did it take to develop the initial version of Survivor Squad?
Three months
Two years
One year
Six months
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