Floating Point Numbers and Precision

Floating Point Numbers and Precision

Assessment

Interactive Video

Computers

9th - 12th Grade

Hard

Created by

Amelia Wright

FREE Resource

The video tutorial discusses the concept of floating point precision and its impact on graphics, particularly in game development. It explains how floats work in C, their limitations, and the precision issues that arise when dealing with large numbers. The tutorial offers solutions for managing these issues, such as repositioning objects closer to the origin or using larger data types like doubles. It also provides techniques for handling large scale games and avoiding precision problems. The video concludes with additional resources for further learning.

Read more

10 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the main cause of the visual distortion in the sphere?

Incorrect lighting settings

Floating point precision limitations

Vertex shader issues

Texture mapping errors

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is a characteristic of floating point numbers?

They have a fixed amount of memory

They are stored using two bytes

They can store infinite decimal places

They have unlimited precision

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Why do floating point numbers have limited precision?

Because they are stored as integers

Because they are only used for small numbers

Due to their fixed memory allocation

Due to their variable memory allocation

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What happens when a floating point number becomes too large?

It becomes an integer

It loses precision

It gains more precision

It remains unchanged

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is a common solution to avoid large floating point numbers in games?

Reducing the number of vertices

Using smaller textures

Repositioning objects closer to the origin

Increasing the size of game objects

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How does repositioning objects help in large-scale games?

It keeps objects within a smaller coordinate range

It increases the game's frame rate

It improves the game's graphics quality

It reduces the number of game objects

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is an alternative to using floats for storing positions in games?

Using strings

Using doubles

Using integers

Using booleans

Create a free account and access millions of resources

Create resources
Host any resource
Get auto-graded reports
or continue with
Microsoft
Apple
Others
By signing up, you agree to our Terms of Service & Privacy Policy
Already have an account?