Dungeons & Dragons: Myths and Realities

Dungeons & Dragons: Myths and Realities

Assessment

Interactive Video

Fun, History, Social Studies, Computers, Moral Science

9th - 12th Grade

Hard

Created by

Jackson Turner

FREE Resource

The video explores the history and controversy surrounding Dungeons & Dragons (D&D), highlighting the moral panic of the 1980s when it was linked to devil worship and teen suicides. The disappearance of Dallas Egbert fueled media frenzy, boosting D&D sales despite criticism from religious groups. Over time, the controversy faded, and D&D is now seen as a beneficial activity that fosters imagination and social skills, contrasting with modern concerns over screen time.

Read more

10 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What was the primary concern of parents regarding video games like Fortnite and Dungeons & Dragons?

They improved academic performance.

They were too expensive.

They encouraged outdoor activities.

They caused children to lose touch with reality.

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What was the initial clue that led William Dear to suspect Dungeons & Dragons in the disappearance of Dallas Egbert?

A diary entry.

A pattern of thumb tacks.

A letter from Egbert.

A map of the university.

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Who were the creators of Dungeons & Dragons?

Tim Kask and Joyce Brothers

Stephen Colbert and Junot Diaz

Gary Gygax and Dave Arneson

James Dallas Egbert and William Dear

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What was a common misconception about Dungeons & Dragons during the moral panic?

It was a government conspiracy.

It was a tool for teaching mathematics.

It was a harmless board game.

It was linked to devil worship.

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How did the creators of Dungeons & Dragons respond to accusations of promoting demonology?

They admitted to the accusations.

They laughed at the accusations.

They changed the game's content.

They ignored the accusations.

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What was the impact of the media frenzy on Dungeons & Dragons sales?

Sales remained the same.

Sales were banned in several countries.

Sales decreased significantly.

Sales nearly quadrupled.

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What did grieving parents believe about Dungeons & Dragons?

It was a government-endorsed activity.

It improved their children's social skills.

It was linked to their children's deaths.

It was a harmless pastime.

Create a free account and access millions of resources

Create resources
Host any resource
Get auto-graded reports
or continue with
Microsoft
Apple
Others
By signing up, you agree to our Terms of Service & Privacy Policy
Already have an account?