Blender to Unreal Engine - 3D Plants and Vegetation - Creating Roughness Texture for PBR Material

Blender to Unreal Engine - 3D Plants and Vegetation - Creating Roughness Texture for PBR Material

Assessment

Interactive Video

Information Technology (IT), Architecture

University

Hard

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This video tutorial covers techniques for enhancing 3D plant and vegetation models. It begins with using a soften brush tool to improve leaf textures, followed by adjusting brush strength for varied effects. The tutorial then explores adding color variations to create realistic foliage and concludes with methods to enhance glossiness and roughness for a more natural appearance.

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4 questions

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1.

OPEN ENDED QUESTION

3 mins • 1 pt

What adjustments are made to the brush size during the lesson?

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2.

OPEN ENDED QUESTION

3 mins • 1 pt

What is the significance of varying the brush strength while painting?

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3.

OPEN ENDED QUESTION

3 mins • 1 pt

What steps are taken to ensure the texture is saved in Blender?

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4.

OPEN ENDED QUESTION

3 mins • 1 pt

What is the final goal of the painting process described in the lesson?

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