Blender to Unreal Engine - 3D Plants and Vegetation - Setting Up Mesh for Water 3D Foliage

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Information Technology (IT), Architecture
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University
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Hard
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10 questions
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1.
OPEN ENDED QUESTION
3 mins • 1 pt
What similarities exist between water plants and land plants as discussed in the lesson?
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2.
OPEN ENDED QUESTION
3 mins • 1 pt
Describe the process of creating grass buds as mentioned in the lesson.
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3.
OPEN ENDED QUESTION
3 mins • 1 pt
What adjustments were made to the cube to create the desired shape for the grass?
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4.
OPEN ENDED QUESTION
3 mins • 1 pt
What considerations were made regarding the thickness of the grass and reeds?
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5.
OPEN ENDED QUESTION
3 mins • 1 pt
Explain the importance of topology in the modeling process as discussed in the lesson.
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6.
OPEN ENDED QUESTION
3 mins • 1 pt
Discuss the method used to create the reeds in the lesson.
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7.
OPEN ENDED QUESTION
3 mins • 1 pt
How did the instructor suggest creating variations in the grass models?
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