Blender to Unreal Engine - Become a Dungeon Prop Artist - Creating Full Material Color Control

Blender to Unreal Engine - Become a Dungeon Prop Artist - Creating Full Material Color Control

Assessment

Interactive Video

Information Technology (IT), Architecture

University

Hard

Created by

Quizizz Content

FREE Resource

This video tutorial continues the Dungeon ro Artist course by focusing on setting up and refining materials for various gems and book covers. The instructor guides through the process of adjusting textures, opacity, and refraction values for red, white, yellow, and blue gems. Additionally, the video covers creating material instances for book covers and pages, and enhancing them with color, saturation, and contrast controls. The lesson concludes with a preview of upcoming topics, including transparent materials and decals.

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10 questions

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1.

OPEN ENDED QUESTION

3 mins • 1 pt

What refractive value was set for the gems in the lesson?

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2.

OPEN ENDED QUESTION

3 mins • 1 pt

Describe the process of replacing the textures for the red gem.

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3.

OPEN ENDED QUESTION

3 mins • 1 pt

What adjustments were made to the opacity of the white gem?

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4.

OPEN ENDED QUESTION

3 mins • 1 pt

Explain how the yellow gem's transparency was determined.

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5.

OPEN ENDED QUESTION

3 mins • 1 pt

What values were discussed for the blue gem's refraction?

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6.

OPEN ENDED QUESTION

3 mins • 1 pt

What materials were mentioned that still needed to be set up?

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7.

OPEN ENDED QUESTION

3 mins • 1 pt

Describe the method used to create variations of the book covers.

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