
STEMExplore Software Engineer: A Day in the Life
Interactive Video
•
Biology, Information Technology (IT), Architecture, Business
•
10th - 12th Grade
•
Practice Problem
•
Hard
Wayground Content
FREE Resource
Malcolm Truss, a software engineer at UTC, shares his journey into software development, inspired by video games. He describes his role in programming control systems for commercial buildings and the long-term nature of software projects. Malcolm draws parallels between art and engineering, emphasizing the use of tools to create. He highlights the importance of innovation in reducing project timelines and mentions new tools from major companies that could benefit his team, aspiring to reach the efficiency of leading tech companies.
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2 questions
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1.
OPEN ENDED QUESTION
3 mins • 1 pt
What innovation does Malcolm believe is important in the software industry?
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2.
OPEN ENDED QUESTION
3 mins • 1 pt
What tools does Malcolm mention that could help software groups?
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