Creational Design Patterns in Modern C++ - Prototype Manager - Part II

Creational Design Patterns in Modern C++ - Prototype Manager - Part II

Assessment

Interactive Video

Information Technology (IT), Architecture

University

Hard

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The video tutorial explains the concept of prototype management in game development. It covers replacing code with functions that return prototypes, cloning objects, and modifying their state. The tutorial addresses game crashes due to null pointers and demonstrates how to fix them by implementing constructors. It highlights the role of a prototype manager in storing and managing prototypes, allowing applications to clone instances and register prototypes at runtime. The video concludes with a discussion on the prototype design pattern and its advantages, such as dynamic class loading.

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5 questions

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1.

OPEN ENDED QUESTION

3 mins • 1 pt

Explain how cloning objects works in the context of the prototype design pattern.

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2.

OPEN ENDED QUESTION

3 mins • 1 pt

What is the role of the prototype manager in an application?

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3.

OPEN ENDED QUESTION

3 mins • 1 pt

How does the prototype manager handle requests for instances of vehicles?

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4.

OPEN ENDED QUESTION

3 mins • 1 pt

Describe the process of registering and deregistering prototypes at runtime.

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5.

OPEN ENDED QUESTION

3 mins • 1 pt

What are the advantages of using a prototype manager for managing prototypes?

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