The Art of Doing - Python Network Applications with Sockets - Online Multiplayer Game Part 3 - Sending Pygame Configurat

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Information Technology (IT), Architecture
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University
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Hard
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10 questions
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1.
OPEN ENDED QUESTION
3 mins • 1 pt
What is the purpose of the connection class in the server script?
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2.
OPEN ENDED QUESTION
3 mins • 1 pt
How does the server determine the size of the next incoming package?
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3.
OPEN ENDED QUESTION
3 mins • 1 pt
What attributes are initialized in the game class when a player connects?
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4.
OPEN ENDED QUESTION
3 mins • 1 pt
Describe how the server handles incoming player connections.
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5.
OPEN ENDED QUESTION
3 mins • 1 pt
What is the significance of using fixed length headers in the communication process?
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6.
OPEN ENDED QUESTION
3 mins • 1 pt
Explain the process of sending game configuration values to a connected client.
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7.
OPEN ENDED QUESTION
3 mins • 1 pt
How does the server provide visual feedback when a new player joins?
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