Structural Design Patterns in Modern C++ - Adapter Implementation

Structural Design Patterns in Modern C++ - Adapter Implementation

Assessment

Interactive Video

Information Technology (IT), Architecture

University

Hard

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The video tutorial addresses the issue of using an accelerometer with a game that requires a different interface. It introduces the adapter design pattern to solve this problem by creating an Axeladapter class that maps the accelerometer's methods to the game's expected methods. The tutorial explains the implementation process, including the choice between composition and inheritance, and demonstrates how to test the adapter with the game. The video concludes with a summary of the adapter pattern's benefits and a preview of the next topic, which is creating a class adapter.

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3 questions

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1.

OPEN ENDED QUESTION

3 mins • 1 pt

How does the Axleadapter determine the direction of the plane based on the accelerometer's values?

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2.

OPEN ENDED QUESTION

3 mins • 1 pt

What output is expected when the plane is level, and how is this determined?

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3.

OPEN ENDED QUESTION

3 mins • 1 pt

Summarize how the adapter pattern allows for the reuse of components with incompatible interfaces.

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