Blender to Unreal Engine - 3D Plants and Vegetation - Adding Grass Texture Detail

Blender to Unreal Engine - 3D Plants and Vegetation - Adding Grass Texture Detail

Assessment

Interactive Video

Information Technology (IT), Architecture

University

Hard

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The video tutorial covers techniques for adjusting colors and highlights in 3D plant models. It begins with an introduction to the course and addresses color overlay issues. The instructor demonstrates how to adjust color saturation and value, highlight edges for a stylized look, and explains occlusion and backface culling. Manual edge highlighting and fixing masking issues are also discussed. The lesson concludes with final adjustments to the models.

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4 questions

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1.

OPEN ENDED QUESTION

3 mins • 1 pt

What is the purpose of using cavity with a larger value?

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2.

OPEN ENDED QUESTION

3 mins • 1 pt

Describe the process of fixing a mask that is too strong.

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3.

OPEN ENDED QUESTION

3 mins • 1 pt

What adjustments are made to achieve a stylized look for the grass?

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4.

OPEN ENDED QUESTION

3 mins • 1 pt

How does isolating the object mode help in the texturing process?

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