Blender to Unreal Engine - Become a Dungeon Prop Artist - Working with Bevel Shapes

Blender to Unreal Engine - Become a Dungeon Prop Artist - Working with Bevel Shapes

Assessment

Interactive Video

Information Technology (IT), Architecture

University

Hard

Created by

Quizizz Content

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This video tutorial guides viewers through the process of becoming a dungeon prop master by creating a 3D model of a chest. It covers the application of bevel modifiers, adjustments to geometry, and the creation of locks and hinges. The tutorial emphasizes the importance of precise adjustments to ensure a perfect fit and concludes with final touches and preparation for adding additional elements like handles and gold coins.

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10 questions

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1.

OPEN ENDED QUESTION

3 mins • 1 pt

What is the first step mentioned in the process of becoming a dungeon prop master?

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2.

OPEN ENDED QUESTION

3 mins • 1 pt

How does the speaker suggest adjusting the bevel modifier?

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3.

OPEN ENDED QUESTION

3 mins • 1 pt

What technique is used to select multiple objects for beveling?

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4.

OPEN ENDED QUESTION

3 mins • 1 pt

What is the purpose of applying the solidify modifier?

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5.

OPEN ENDED QUESTION

3 mins • 1 pt

What adjustments are made to ensure the pieces fit together properly?

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6.

OPEN ENDED QUESTION

3 mins • 1 pt

Describe the process of creating the lock mentioned in the text.

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7.

OPEN ENDED QUESTION

3 mins • 1 pt

How does the speaker suggest handling the edges of the cube used for the hinge?

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